Wednesday, February 10, 2010

Hunting ghosts


(B&W here.)

Hey, I got a free month for EVE from the EVE buddy program \o/. Thanks, you know who you are.

I've slept a lot, though badly and still not enough. Been a few especially rough weeks for me.
I feel like I wanna draw, paint, model and animate my brains out, but I can't find the strength to do so. When I get home nowdays I just sleep, shoot zombies/mine ice and fall asleep again. Then it's off to school again.

Guess this modeling fever has something to do with Avatar too, finally did see it and even though the script stubbornly refused to surprise anyone in any way with shallow characters having locked alignments like straight out of a bad D&D game, the special effects were pretty damn neat. First 3D movie for me, even.
Also, this is probably a spoiler, but I lol'd how it was neatly implied that a betrayed tribe is won to your favor again just by having the coolest car/pterodactyl/something in the neighbourhood :D. That's how life works, kids.
Too bad love stories make me twitch still, they all remind me of all the wrong things. Still, I have to say that I liked watching the movie, no matter how strictly it was done by-the-book. A solid performance, if nothing else.

And all in all, I did manage to start a little project a few days ago:



Inspired by the Smokette being done by the dude(s) over l4dmods.com, I wanted to do something with the hunter. Work in progress, she still lacks rig, any kind of materials and I thought I'd do morphs for the face, even though the hunter in L4D doesn't have any facial animations. Just to refresh my memory on morphs. We'll see where this goes, at least I could refine a hi-poly huntress out of this, if not a model for the game.

Also, there's this thing about System Shock 2.