Wednesday, July 30, 2008

0rigins

Or Silent Hill Zero, originally for PSP.
My friend bought it for PS2 and we played it through somewhere during last month. I had my initial mood based mostly on early screenshots like this utter poop one, so I'd set my expectations to nil.
So at first I couldn't avoid being positively surprised; hey, at least it actually looks pretty good.
Oddly though the characters, their modeling and everything, were kinda lazy and basic stuff compared to the surroundings, not to mention characters in any other Silent Hill.


The story told is just what we already knew, stuff that lead to SH1, moviefied with some bleh-effects including flying!Alessa in a stiffy prerender and other stuff to surely blend the overall feel downward. But also with some nice puzzles and neat surrounding aestethics and some demons of Travis' past.
And it was good to see Lisa alive again :>.

The soundtrack is excellent. One of the best in the series I'd say, too bad the game itself left so little memories to strenghten the music even more.


I guess it could sound kinda neat as a puzzle concept that Travis has the ability to switch from this side to the Other by sticking his finger in any mirror at any time; ping, you have two worlds to explore for the prize of one puzzle. Too bad Travis isn't supposed to be Raziel and the whole effect kinda ruins Everything.
Why? Because I as one enjoyed the otherside transitions most when they were subtle and you'd find yourself wondering 'Wait, were those walls that rusty and dirty just before..?'. The feel how the town itself seemed to lure you somewhere you didn't want to go and slowly changing around you into something you didn't want it to change. Now it kinda nerfs the unpredictability and replaces it with a feeling that Travis has somehow subjugated Silent Hill itself by having this kind of awesome power to go however he pleases. Bleh.


Also, the combat kinda sucks donkeys. The problem is that every single weapon you'll find breaks after about ten or so hits.
It seems logical enough when the huge glass bottle you're carrying around shatters when you forcibly place it into someones face, but when the same happens to your solid iron wrench after just a bunch of swings it kinda leaves an awkward feeling. And since stuff breaks, there has to be a lot of stuff around to replace them. Even to the extent where you'll wind up carrying multiple copies of everything imaginable from IV drip stands to small TV-sets and file cabinets to be used as a weapon.

Oh well, done whining.

No comments:

Post a Comment